Thumbsticks: Congratulations on the release of Everybody’s Gone to the Rapture! The world and his dog (ourselves included) have been aquiver with excitement for its release were you surprised at how a slow-paced, combat-free storytelling experience seems to have captured the attention of the gaming world?ĭan Pinchbeck: Yeah! The first-person story game has been building for a while now – it’s definitely a different world to when we first made Dear Esther as a mod back in 2007 – but it’s still amazing to think people are really excited about something you’ve made. ![]() Today sees the release of the massively anticipated Everybody’s Gone to the Rapture – a masterclass in first-person experiential storytelling with nary a crowbar or shotgun in sight – and it’s something of a big deal.Įxcitement has been building over this one for some time and it’s finally here, but Dan Pinchbeck, Creative Director of The Chinese Room, very kindly found a few minutes to answer our questions before heading off for some well-deserved rest and relaxation: It’s a busy old week for Brighton-based studio The Chinese Room.
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